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  • An Artist Grown: Reflections on Being a Video Game Art Director [02.26.08]
  • img Artists in the video game industry risk a short career path if they don't learn some strategies for growth. One tactic is to aspire to become an art director. Robert Chang, studio art director at iWin, explains what it means to be an art director and who among the artist ranks is mostly likely to succeed at getting the job.
  • Designer Advice: A Beginner's Guide [02.07.08]
  • img The job of video game designer is one of the most sought after (and on this site, most asked about) professions in the game development industry. Three experts lay down the basics for those who are new to learning about the industry.
  • Without a Specialty: The ‘Other' Skills Needed to Make Games [01.24.08]
  • img When you know you're not an artist, engineer, or audio designer, how do you know where you might fit into the game development industry? Eduardo Baraf has held a variety of other jobs in game development, from QA tester to studio head, and GameCareerGuide.com interviewed him about what advice he has for other aspiring developers who are unsure of their place in the profession.
  • The Game Design Portfolio: Is There Such a Thing? [11.13.07]
  • img Artists have portfolios. Programmers have code samples. What do game designers have? Brenda Brathwaite, a game designer and professor at the Savannah College of Art and Design, names exactly what aspiring game designers should have ready in their hip pockets when looking for a job.
  • Becoming a Game Concept Artist [11.06.07]
  • img Matt Kohr is a student who wants to be a concept artist in the video game industry. He's already nabbed a few gigs. In this interview, conducted by one of his professors (who is also a game designer), Kohr explains his artistic process and the secret to his success so far.

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