- Ask the Experts: I'm Almost 30! Ack!
[08.11.08]
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A late-20-something reader asks if he's too old to go back to school, learn game programming, and start making video games for a living. Fear not! The senior citizen discount doesn't start until you're at least 65 (though AARP will send you pamphlets sooner than that).
- Op-ed: Women in Games: Who Cares?
[08.08.08]
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Brenda Brathwaite, an industry veteran who's also a game design teacher at Savannah College of Art and Design, is tired of being asked what it means to be a ‘woman in games,' because, she says, 'who cares?' So she called up a few male colleagues and asked them what it's like to be a ‘man in games.'
- No More IT for Me: How One Tech Vet Became a Game Programmer
[07.29.08]
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This is the story of how a 25-year IT veteran was able to break into the game industry. Robert Madsen started programming in 1979. In 2003, his 16-year-old son told him he wanted to become a video game developer, and secretly, Madsen realized that's what he wanted to do, too. Now, five years later, they're both making games for a living.
- Ask the Experts: Translating Video Games
[07.28.08]
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A reader asks what jobs are available to people who want to translate video games. To answer the question, we turned to Heather M. Chandler, an experts on localizing the content of games and other entertainment media.
- Ask the Experts: Two-Timing NJ Developer
[07.07.08]
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In this week's ‘Ask the Experts' advice column, guest columnist Coray Seifert of THQ's Kaos Studios assesses whether a New Jersey student studying both programming and animation should stick to just one discipline or the other.
- What a Pitch!
[06.24.08]
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In this feature article, James Portnow explains what it means to pitch an idea, and why it's important in the video game industry, even if your future job is not that of a designer. He also explains the difference between an elevator pitch and a full pitch (and why to be careful with words like 'fun').
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