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  • Top Ten Tips: Programmer [03.26.09]
  • img In the latest installment of Game Career Guide's "Top Ten Tips" feature series, Power of Two Games designer Noel Llopis gives advice to future industry programmers.
  • Top Ten Tips: Producer [03.24.09]
  • img In this second edition of Game Career Guide's practical feature series, Secret Level producer Michael J. Boccieri details his top ten tips for aspiring industry producers.
  • Top Ten Tips: Design [03.19.09]
  • img In the first of a series of practical Game Career Guide features, Spin Master Studios' Tim Lang discusses the top ten tips that'll set you on the way to becoming a great game designer.
  • Tara Teich, LucasArts Programmer [09.09.08]
  • img Tara Teich is a lead AI and gameplay engineer at LucasArts, with a BS in computer science from Northwestern University. GameCareerGuide.com’s Jill Duffy interviewed her recently on how she got into the game industry, and where she thinks game programmers should be focusing their time and energy today.
  • The Professional Game Manual Maker [08.26.08]
  • img Belinda M. Van Sickle has one of those ‘other' jobs in the game industry, the kind that doesn't neatly fit into the designer-artist-programmer triangle. She is president of GameDocs Inc., a company that creates game manuals and documentation. In this interview, she explains why great game design documents matter outside of the development team as much as within it, and much more.
  • Working in Japan [08.14.08]
  • img Mark Cooke left the U.S. to pursue a game programming career at Guichi Suda’s (Suda51) Grasshopper Manufacture, a Japanese studio known for experimenting with stylistic boundaries in games. He explains how he set out on that course, targeting Grasshopper specifically as an employer, and what he’s had to do, linguistically, culturally, and vocationally, to pull it off.

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