- Book Review: PHP Game Programming
[05.28.04]
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PHP Game Programming provides an introduction to PHP programming, and using its dynamic web page generation to create online games.
- Book Review: The Art of 3D Computer Animation and Effects 3rd Ed
[05.14.04]
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Justin Lloyd finds The Art of 3D Computer Animation and Effects to be one of the rare books he has read cover-to-cover, twice--and recomends reading it to anyone that needs to understand the language and technology of the art and effects side of this business.
- Book Review: Beginning Direct3D Game Programming
[05.04.04]
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Justin Lloyd finds Beginning Direct3D Game Programming to be useful, but wanting in many ways--failing to live up to its title, and not providing any game-programming context in its text.
- Book Review: AI Game Development
[04.06.04]
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In contrast to other AI books that have a tendency towards contrived examples, Lloyd finds AI Game Development to offer robust, concrete solutions that offer today's game developers real insight into creating interesting worlds.
- Book Review: Andrew Rollings and Ernest Adams on Game Design
[03.30.04]
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Justing Lloyd finds Andrew Rollings and Ernest Adams on Game Design to be a thorough and rigorous overview of game design, well-suited for use as a textbook, but one that is equally suitable for non-academic readers.
- Book Review: Graphics Programming Methods
[03.23.04]
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In Graphics Programming Methods, Jeff Lander has compiled and edited a first-rate collection of articles on animation, geometry, and rendering--says Justin Lloyd.
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