- Book Review: Beginning OpenGL Game Programming
Beginning OpenGL Game Programming is an introduction to OpenGL that assumes prior programming experience, although not with OpenGL. It is a solid introduction to the API, particularly for the Windows platform.
- Book Review: Beginning DirectX 9
Justin Lloyd finds Beginning DirectX 9 to be an ideal introduction to DirectX for those coming from the PS2 or OpenGL camps, though quite light in its coverage of DirectInput and DirectSound.
- Book Review: PHP Game Programming
PHP Game Programming provides an introduction to PHP programming, and using its dynamic web page generation to create online games.
- Book Review: The Art of 3D Computer Animation and Effects 3rd Ed
Justin Lloyd finds The Art of 3D Computer Animation and Effects to be one of the rare books he has read cover-to-cover, twice--and recomends reading it to anyone that needs to understand the language and technology of the art and effects side of this business.
- Book Review: Beginning Direct3D Game Programming
Justin Lloyd finds Beginning Direct3D Game Programming to be useful, but wanting in many ways--failing to live up to its title, and not providing any game-programming context in its text.
- Book Review: AI Game Development
In contrast to other AI books that have a tendency towards contrived examples, Lloyd finds AI Game Development to offer robust, concrete solutions that offer today's game developers real insight into creating interesting worlds.