- Book Excerpt: The Game Production Handbook: Making Builds
[04.11.06]
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The Game Production Handbook provides a guide for creating game builds on a regular basis so that features and assets can be checked in-game.
- Book Excerpt: Game Design Complete: Advergaming and Sponsorships
[04.06.06]
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Paraglyph Press' Game Design Complete looks at the challenges of advergaming and the gray line that exists between licensing and advertising, introducing various in-game advertising techniques.
- Book Review: Artificial Life Possibilities: A Star Trek Perspective
[03.08.06]
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Reviewer Brad Kane recommends this interesting book which "provides a light-hearted exploration of artificial life within the context of the beloved world of Star Trek."
- Book Excerpt: Implementing a Digital Asset Management System
[01.24.06]
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This excerpt from Focal Press' Implementing a Digital Asset Management System focuses on integrating your workflow with a DAM system.
- Book Excerpt: Patterns in Game Design
[01.12.06]
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This excerpt from Staffan Björk and Jussi Holopainen's intriguing book Patterns in Game Design illustrates a number of uses of 'game design patterns', which, the authors suggest, can be combined and tailored for specific real world uses.
- Book Excerpt: Killer Game Programming in Java
[12.16.05]
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Culled from the pages of Killer Game Programming in Java, author Andrew Davison gives an overview of the main elements of Java 3D, and examines its suitability for games programming by considering the criticisms leveled against it.
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