- Book Review: Basic Game Design and Creation for Fun and Learning
[09.12.06]
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Reviewer Brad Kane overviews Basic Game Design and Creation for Fun and Learning, which provides curriculum guidance for the game engine Game Maker.
- Book Review: Game Writing: Narrative Skills for Videogames
[09.04.06]
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Brad Kane reviews Game Writing: Narrative Skills for Videogames, the first IGDA book to explore both the creative and technical aspects of writing for games.
- Book Excerpt: Game Writing: Narrative Skills for Videogames
[09.01.06]
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Highlighting the first chapter of Charles River Media's Game Writing: Narrative Skills for Videogames, written by IGDA Game Writing committee member Richard Dansky.
- Book Review: Game Development Essentials
[08.22.06]
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Brad Kane reviews Thomson Delmar’s "Game Development Essentials" series, which he considers to be a useful new entry point into the game industry.
- Book Excerpt: Creating Games in C++
[08.18.06]
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This excerpt of the Introducing Object-Oriented Programming chapter in Creating Games in C++ offers concepts and techniques for C++ programming in the LlamaWorks2D game engine.
- Book Excerpts: 3D Game Textures: Create Professional Game Art Using Photoshop
[06.22.06]
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Today we provide an excerpt from the first chapter of Luke Ahearn's new book, 3D Game Textures: Create Professional Game Art Using Photoshop, which touts itself as teaching its readers "how to think like a games artist."
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