- Book Review: Game Writing: Narrative Skills for Videogames
[09.04.06]
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Brad Kane reviews Game Writing: Narrative Skills for Videogames, the first IGDA book to explore both the creative and technical aspects of writing for games.
- Book Excerpt: Game Writing: Narrative Skills for Videogames
[09.01.06]
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Highlighting the first chapter of Charles River Media's Game Writing: Narrative Skills for Videogames, written by IGDA Game Writing committee member Richard Dansky.
- Book Review: Game Development Essentials
[08.22.06]
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Brad Kane reviews Thomson Delmar’s "Game Development Essentials" series, which he considers to be a useful new entry point into the game industry.
- Book Excerpt: Creating Games in C++
[08.18.06]
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This excerpt of the Introducing Object-Oriented Programming chapter in Creating Games in C++ offers concepts and techniques for C++ programming in the LlamaWorks2D game engine.
- Book Excerpts: 3D Game Textures: Create Professional Game Art Using Photoshop
[06.22.06]
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Today we provide an excerpt from the first chapter of Luke Ahearn's new book, 3D Game Textures: Create Professional Game Art Using Photoshop, which touts itself as teaching its readers "how to think like a games artist."
- Book Excerpt: Better Game Characters Through Design
[06.02.06]
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In this extract from Katherine Isbister's latest book, Better Game Characters Through Design, the author explores the importance of body language, drawing examples from such diverse products as Sony's Ico and online virtual community 'There.'
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