Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO







media partners
 
all partners


Get the latest Education e-News    
image
  • Book Excerpt: Complete Guide to Game Audio [01.09.07]
  • img Aaron Marks gives an overview of audio in game industry in an introductory chapter from The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers.
  • Book Excerpt: Killer Game Programming in Java [11.28.06]
  • img This excerpt from Killer Game Programming in Java explains in detail flocking, a computer model for the coordinated motion of groups of entities called boids, in the context of Java game coding.
  • Book Excerpt: AI for Game Developers [09.29.06]
  • img Written for the novice AI programmer, O'Reilly's AI for Game Developers introduces techniques and basics of Flocking in Chapter 4.

Community
>
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.