- Book Excerpt: Complete Guide to Game Audio
[01.09.07]
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Aaron Marks gives an overview of audio in game industry in an introductory chapter from The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers.
- How to Learn 3D Animation (Without Leaving Your House): Part Three
[12.05.06]
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Book reviewer Brad Kane discusses 3D Studio Max book titles for working from the ground up, starting with the weighty 3DS Max 8 Bible.
- Book Excerpt: Killer Game Programming in Java
[11.28.06]
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This excerpt from Killer Game Programming in Java explains in detail flocking, a computer model for the coordinated motion of groups of entities called boids, in the context of Java game coding.
- How to Learn 3D Animation (Without Leaving Your House): Part Two
[11.20.06]
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Book reviewer Brad Kane looks at a wide range of intermediate Maya and Maya for games book titles, ranging from Learning Maya 7 to Game Character Development with Maya.
- How to Learn 3D Animation (Without Leaving Your House): Part One
[10.30.06]
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Book reviewer Brad Kane looks at a wide range of introductory Maya titles from Learning Maya 8: Foundation to The Art of Maya.
- Book Excerpt: AI for Game Developers
[09.29.06]
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Written for the novice AI programmer, O'Reilly's AI for Game Developers introduces techniques and basics of Flocking in Chapter 4.
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